| 79 | 79 | | if(get_board_at(game->board, y, x) != EMPTY) |
| 80 | 80 | | return false; |
| 81 | 81 | | |
| 82 | | - | //check if placement could lead to suicide |
| 83 | | - | if(get_board_at(game->board, y-1, x) != EMPTY && |
| 84 | | - | get_board_at(game->board, y, x-1) != EMPTY && |
| 85 | | - | get_board_at(game->board, y+1, x) != EMPTY && |
| 86 | | - | get_board_at(game->board, y, x+1) != EMPTY) |
| 87 | | - | //if so, check if placement kills a surrounding group |
| 82 | + | bool can_place = false; |
| 83 | + | |
| 84 | + | char up = get_board_at(game->board, y-1, x); |
| 85 | + | char left = get_board_at(game->board, y, x-1); |
| 86 | + | char down = get_board_at(game->board, y+1, x); |
| 87 | + | char right = get_board_at(game->board, y, x+1); |
| 88 | + | |
| 89 | + | //first check for group to kill, then for empty field, and last for group woth liberties |
| 90 | + | if(up == (game->black_turn ? WHITE : BLACK)) |
| 88 | 91 | | { |
| 89 | | - | if(get_board_at(game->board, y-1, x) == (game->black_turn ? WHITE : BLACK)) |
| 92 | + | go_board* enemy_group = create_board(game->board->size); |
| 93 | + | find_group(game->board, enemy_group, y-1, x); |
| 94 | + | if(count_liberties(game->board, enemy_group) <= 1) |
| 90 | 95 | | { |
| 91 | | - | |
| 92 | | - | go_board* enemy_group = create_board(game->board->size); |
| 93 | | - | find_group(game->board, enemy_group, y-1, x); |
| 94 | | - | if(count_liberties(game->board, enemy_group) > 1) |
| 95 | | - | { |
| 96 | | - | delete_board(enemy_group); |
| 97 | | - | return false; |
| 98 | | - | } else { |
| 99 | | - | kill_group(game->board, enemy_group); |
| 100 | | - | } |
| 96 | + | kill_group(game->board, enemy_group); |
| 97 | + | can_place = true; |
| 101 | 98 | | } |
| 102 | | - | if(get_board_at(game->board, y, x-1) == (game->black_turn ? WHITE : BLACK)) |
| 99 | + | delete_board(enemy_group); |
| 100 | + | } else if(up == EMPTY) { |
| 101 | + | can_place = true; |
| 102 | + | } else { |
| 103 | + | go_board* friendly_group = create_board(game->board->size); |
| 104 | + | find_group(game->board, friendly_group, y-1, x); |
| 105 | + | if(count_liberties(game->board, friendly_group) > 1) |
| 106 | + | can_place = true; |
| 107 | + | delete_board(friendly_group); |
| 108 | + | } |
| 109 | + | |
| 110 | + | if(left == (game->black_turn ? WHITE : BLACK)) |
| 111 | + | { |
| 112 | + | go_board* enemy_group = create_board(game->board->size); |
| 113 | + | find_group(game->board, enemy_group, y, x-1); |
| 114 | + | if(count_liberties(game->board, enemy_group) <= 1) |
| 103 | 115 | | { |
| 104 | | - | go_board* enemy_group = create_board(game->board->size); |
| 105 | | - | find_group(game->board, enemy_group, y, x-1); |
| 106 | | - | if(count_liberties(game->board, enemy_group) > 1) |
| 107 | | - | { |
| 108 | | - | delete_board(enemy_group); |
| 109 | | - | return false; |
| 110 | | - | } else { |
| 111 | | - | kill_group(game->board, enemy_group); |
| 112 | | - | } |
| 116 | + | kill_group(game->board, enemy_group); |
| 117 | + | can_place = true; |
| 113 | 118 | | } |
| 114 | | - | if(get_board_at(game->board, y+1, x) == (game->black_turn ? WHITE : BLACK)) |
| 119 | + | } else if(left == EMPTY) { |
| 120 | + | can_place = true; |
| 121 | + | } else { |
| 122 | + | go_board* friendly_group = create_board(game->board->size); |
| 123 | + | find_group(game->board, friendly_group, y, x-1); |
| 124 | + | if(count_liberties(game->board, friendly_group) > 1) |
| 125 | + | can_place = true; |
| 126 | + | delete_board(friendly_group); |
| 127 | + | } |
| 128 | + | |
| 129 | + | if(down == (game->black_turn ? WHITE : BLACK)) |
| 130 | + | { |
| 131 | + | go_board* enemy_group = create_board(game->board->size); |
| 132 | + | find_group(game->board, enemy_group, y+1, x); |
| 133 | + | if(count_liberties(game->board, enemy_group) <= 1) |
| 115 | 134 | | { |
| 116 | | - | go_board* enemy_group = create_board(game->board->size); |
| 117 | | - | find_group(game->board, enemy_group, y+1, x); |
| 118 | | - | if(count_liberties(game->board, enemy_group) > 1) |
| 119 | | - | { |
| 120 | | - | delete_board(enemy_group); |
| 121 | | - | return false; |
| 122 | | - | } else { |
| 123 | | - | kill_group(game->board, enemy_group); |
| 124 | | - | } |
| 135 | + | kill_group(game->board, enemy_group); |
| 136 | + | can_place = true; |
| 125 | 137 | | } |
| 126 | | - | if(get_board_at(game->board, y, x+1) == (game->black_turn ? WHITE : BLACK)) |
| 138 | + | } else if(down == EMPTY) { |
| 139 | + | can_place = true; |
| 140 | + | } else { |
| 141 | + | go_board* friendly_group = create_board(game->board->size); |
| 142 | + | find_group(game->board, friendly_group, y+1, x); |
| 143 | + | if(count_liberties(game->board, friendly_group) > 1) |
| 144 | + | can_place = true; |
| 145 | + | delete_board(friendly_group); |
| 146 | + | } |
| 147 | + | |
| 148 | + | if(right == (game->black_turn ? WHITE : BLACK)) |
| 149 | + | { |
| 150 | + | go_board* enemy_group = create_board(game->board->size); |
| 151 | + | find_group(game->board, enemy_group, y, x+1); |
| 152 | + | if(count_liberties(game->board, enemy_group) <= 1) |
| 127 | 153 | | { |
| 128 | | - | go_board* enemy_group = create_board(game->board->size); |
| 129 | | - | find_group(game->board, enemy_group, y, x+1); |
| 130 | | - | if(count_liberties(game->board, enemy_group) > 1) |
| 131 | | - | { |
| 132 | | - | delete_board(enemy_group); |
| 133 | | - | return false; |
| 134 | | - | } else { |
| 135 | | - | kill_group(game->board, enemy_group); |
| 136 | | - | } |
| 154 | + | kill_group(game->board, enemy_group); |
| 155 | + | can_place = true; |
| 137 | 156 | | } |
| 138 | | - | //TODO: ...or if it connects to own group that has liberties left |
| 157 | + | } else if(right == EMPTY) { |
| 158 | + | can_place = true; |
| 159 | + | } else { |
| 160 | + | go_board* friendly_group = create_board(game->board->size); |
| 161 | + | find_group(game->board, friendly_group, y, x+1); |
| 162 | + | if(count_liberties(game->board, friendly_group) > 1) |
| 163 | + | can_place = true; |
| 164 | + | delete_board(friendly_group); |
| 139 | 165 | | } |
| 140 | 166 | | |
| 167 | + | if(!can_place) |
| 168 | + | return false; |
| 169 | + | |
| 141 | 170 | | set_board_at(game->board, y, x, game->black_turn ? BLACK : WHITE); |
| 142 | 171 | | game->black_turn = !game->black_turn; |
| 143 | 172 | | return true; |