added typedefs for possible future changes, refactored play_at()(added helper functions), fixed some possible overflow
Msimple-go.c
| @@ -1,12 +1,12 @@ | |||
|---|---|---|---|
| 1 | 1 | #include "simple-go.h" | |
| 2 | 2 | ||
| 3 | - | go_board* create_board(unsigned int size) | |
| 3 | + | go_board* create_board(go_coordinate size) | |
| 4 | 4 | { | |
| 5 | 5 | go_board* board = malloc(sizeof(*board)); | |
| 6 | 6 | assert(board); | |
| 7 | 7 | board->field_array = malloc(size*size*sizeof(*board->field_array)); | |
| 8 | 8 | assert(board->field_array); | |
| 9 | - | for(unsigned int i = 0; i < size*size; i++) | |
| 9 | + | for(go_coordinate i = 0; i < size*size; i++) | |
| 10 | 10 | { | |
| 11 | 11 | board->field_array[i] = EMPTY; | |
| 12 | 12 | } | |
| @@ -21,7 +21,7 @@ void delete_board(go_board* board) | |||
|---|---|---|---|
| 21 | 21 | free(board); | |
| 22 | 22 | } | |
| 23 | 23 | ||
| 24 | - | game_state* create_game(unsigned int size, float komi) | |
| 24 | + | game_state* create_game(go_coordinate size, float komi) | |
| 25 | 25 | { | |
| 26 | 26 | game_state* game = malloc(sizeof(*game)); | |
| 27 | 27 | game->board = create_board(size); | |
| @@ -37,7 +37,7 @@ void delete_game(game_state* game) | |||
|---|---|---|---|
| 37 | 37 | free(game); | |
| 38 | 38 | } | |
| 39 | 39 | ||
| 40 | - | bool check_bounds(go_board* board, unsigned int y, unsigned int x) | |
| 40 | + | bool check_bounds(const go_board* board, go_coordinate y, go_coordinate x) | |
| 41 | 41 | { | |
| 42 | 42 | if(y < board->size && x < board->size) | |
| 43 | 43 | return true; | |
| @@ -47,9 +47,9 @@ bool check_bounds(go_board* board, unsigned int y, unsigned int x) | |||
|---|---|---|---|
| 47 | 47 | ||
| 48 | 48 | void kill_group(go_board* board, go_board* overlay) | |
| 49 | 49 | { | |
| 50 | - | for(unsigned int y = 0; y < board->size; y++) | |
| 50 | + | for(go_coordinate y = 0; y < board->size; y++) | |
| 51 | 51 | { | |
| 52 | - | for(unsigned int x = 0; x < board->size; x++) | |
| 52 | + | for(go_coordinate x = 0; x < board->size; x++) | |
| 53 | 53 | { | |
| 54 | 54 | if(get_board_at(overlay, y, x) == GROUP) | |
| 55 | 55 | set_board_at(board, y, x, EMPTY); | |
| @@ -59,9 +59,9 @@ void kill_group(go_board* board, go_board* overlay) | |||
|---|---|---|---|
| 59 | 59 | ||
| 60 | 60 | void print_board(go_board* board) | |
| 61 | 61 | { | |
| 62 | - | for(unsigned int y = 0; y < board->size; y++) | |
| 62 | + | for(go_coordinate y = 0; y < board->size; y++) | |
| 63 | 63 | { | |
| 64 | - | for(unsigned int x = 0; x < board->size; x++) | |
| 64 | + | for(go_coordinate x = 0; x < board->size; x++) | |
| 65 | 65 | { | |
| 66 | 66 | putchar(get_board_at(board,y,x)); | |
| 67 | 67 | putchar(' '); | |
| @@ -70,7 +70,38 @@ void print_board(go_board* board) | |||
|---|---|---|---|
| 70 | 70 | } | |
| 71 | 71 | } | |
| 72 | 72 | ||
| 73 | - | bool play_at(game_state* game, unsigned int y, unsigned int x) | |
| 73 | + | ||
| 74 | + | ||
| 75 | + | bool group_attachable(const game_state* game, go_coordinate y, go_coordinate x) | |
| 76 | + | { | |
| 77 | + | go_board* friendly_group = create_board(game->board->size); | |
| 78 | + | find_group(game->board, friendly_group, y, x); | |
| 79 | + | if(count_liberties(game->board, friendly_group) > 1) | |
| 80 | + | { | |
| 81 | + | delete_board(friendly_group); | |
| 82 | + | return true; | |
| 83 | + | } else { | |
| 84 | + | delete_board(friendly_group); | |
| 85 | + | return false; | |
| 86 | + | } | |
| 87 | + | } | |
| 88 | + | ||
| 89 | + | bool group_killable(game_state* game, go_coordinate y, go_coordinate x) | |
| 90 | + | { | |
| 91 | + | go_board* enemy_group = create_board(game->board->size); | |
| 92 | + | find_group(game->board, enemy_group, y, x); | |
| 93 | + | if(count_liberties(game->board, enemy_group) <= 1) | |
| 94 | + | { | |
| 95 | + | kill_group(game->board, enemy_group); | |
| 96 | + | delete_board(enemy_group); | |
| 97 | + | return true; | |
| 98 | + | } else { | |
| 99 | + | delete_board(enemy_group); | |
| 100 | + | return false; | |
| 101 | + | } | |
| 102 | + | } | |
| 103 | + | ||
| 104 | + | bool play_at(game_state* game, go_coordinate y, go_coordinate x) | |
| 74 | 105 | { | |
| 75 | 106 | //check out-of-bounds | |
| 76 | 107 | if(!check_bounds(game->board, y, x)) | |
| @@ -82,91 +113,43 @@ bool play_at(game_state* game, unsigned int y, unsigned int x) | |||
|---|---|---|---|
| 82 | 113 | ||
| 83 | 114 | bool can_place = false; | |
| 84 | 115 | ||
| 85 | - | char up = get_board_at(game->board, y-1, x); | |
| 86 | - | char left = get_board_at(game->board, y, x-1); | |
| 87 | - | char down = get_board_at(game->board, y+1, x); | |
| 88 | - | char right = get_board_at(game->board, y, x+1); | |
| 116 | + | go_symbol enemy = game->black_turn ? WHITE : BLACK; | |
| 117 | + | go_symbol friendly = game->black_turn ? BLACK : WHITE; | |
| 89 | 118 | ||
| 90 | - | //first check for group to kill, then for empty field, and last for group woth liberties | |
| 91 | - | if(up == (game->black_turn ? WHITE : BLACK)) | |
| 92 | - | { | |
| 93 | - | go_board* enemy_group = create_board(game->board->size); | |
| 94 | - | find_group(game->board, enemy_group, y-1, x); | |
| 95 | - | if(count_liberties(game->board, enemy_group) <= 1) | |
| 96 | - | { | |
| 97 | - | kill_group(game->board, enemy_group); | |
| 98 | - | can_place = true; | |
| 99 | - | } | |
| 100 | - | delete_board(enemy_group); | |
| 101 | - | } else if(up == EMPTY) { | |
| 119 | + | go_symbol up = y == 0 ? INVALID_FIELD : get_board_at(game->board, y-1, x); | |
| 120 | + | go_symbol left = x == 0 ? INVALID_FIELD : get_board_at(game->board, y, x-1); | |
| 121 | + | go_symbol down = y == game->board->size-1 ? INVALID_FIELD : get_board_at(game->board, y+1, x); | |
| 122 | + | go_symbol right = x == game->board->size-1 ? INVALID_FIELD : get_board_at(game->board, y, x+1); | |
| 123 | + | ||
| 124 | + | //first check for group to kill, then for empty field, and last for group with liberties | |
| 125 | + | ||
| 126 | + | if(up == enemy && group_killable(game, y-1, x)) | |
| 127 | + | can_place = true; | |
| 128 | + | else if(up == EMPTY) | |
| 129 | + | can_place = true; | |
| 130 | + | else if(up == friendly && group_attachable(game, y-1, x)) | |
| 102 | 131 | can_place = true; | |
| 103 | - | } else { | |
| 104 | - | go_board* friendly_group = create_board(game->board->size); | |
| 105 | - | find_group(game->board, friendly_group, y-1, x); | |
| 106 | - | if(count_liberties(game->board, friendly_group) > 1) | |
| 107 | - | can_place = true; | |
| 108 | - | delete_board(friendly_group); | |
| 109 | - | } | |
| 110 | 132 | ||
| 111 | - | if(left == (game->black_turn ? WHITE : BLACK)) | |
| 112 | - | { | |
| 113 | - | go_board* enemy_group = create_board(game->board->size); | |
| 114 | - | find_group(game->board, enemy_group, y, x-1); | |
| 115 | - | if(count_liberties(game->board, enemy_group) <= 1) | |
| 116 | - | { | |
| 117 | - | kill_group(game->board, enemy_group); | |
| 118 | - | can_place = true; | |
| 119 | - | } | |
| 120 | - | delete_board(enemy_group); | |
| 121 | - | } else if(left == EMPTY) { | |
| 133 | + | if(left == enemy && group_killable(game, y, x-1)) | |
| 134 | + | can_place = true; | |
| 135 | + | else if(left == EMPTY) | |
| 136 | + | can_place = true; | |
| 137 | + | else if(up == friendly && group_attachable(game, y, x-1)) | |
| 122 | 138 | can_place = true; | |
| 123 | - | } else { | |
| 124 | - | go_board* friendly_group = create_board(game->board->size); | |
| 125 | - | find_group(game->board, friendly_group, y, x-1); | |
| 126 | - | if(count_liberties(game->board, friendly_group) > 1) | |
| 127 | - | can_place = true; | |
| 128 | - | delete_board(friendly_group); | |
| 129 | - | } | |
| 130 | 139 | ||
| 131 | - | if(down == (game->black_turn ? WHITE : BLACK)) | |
| 132 | - | { | |
| 133 | - | go_board* enemy_group = create_board(game->board->size); | |
| 134 | - | find_group(game->board, enemy_group, y+1, x); | |
| 135 | - | if(count_liberties(game->board, enemy_group) <= 1) | |
| 136 | - | { | |
| 137 | - | kill_group(game->board, enemy_group); | |
| 138 | - | can_place = true; | |
| 139 | - | } | |
| 140 | - | delete_board(enemy_group); | |
| 141 | - | } else if(down == EMPTY) { | |
| 140 | + | if(down == enemy && group_killable(game, y+1, x)) | |
| 141 | + | can_place = true; | |
| 142 | + | else if(down == EMPTY) | |
| 143 | + | can_place = true; | |
| 144 | + | else if(up == friendly && group_attachable(game, y+1, x)) | |
| 142 | 145 | can_place = true; | |
| 143 | - | } else { | |
| 144 | - | go_board* friendly_group = create_board(game->board->size); | |
| 145 | - | find_group(game->board, friendly_group, y+1, x); | |
| 146 | - | if(count_liberties(game->board, friendly_group) > 1) | |
| 147 | - | can_place = true; | |
| 148 | - | delete_board(friendly_group); | |
| 149 | - | } | |
| 150 | 146 | ||
| 151 | - | if(right == (game->black_turn ? WHITE : BLACK)) | |
| 152 | - | { | |
| 153 | - | go_board* enemy_group = create_board(game->board->size); | |
| 154 | - | find_group(game->board, enemy_group, y, x+1); | |
| 155 | - | if(count_liberties(game->board, enemy_group) <= 1) | |
| 156 | - | { | |
| 157 | - | kill_group(game->board, enemy_group); | |
| 158 | - | can_place = true; | |
| 159 | - | } | |
| 160 | - | delete_board(enemy_group); | |
| 161 | - | } else if(right == EMPTY) { | |
| 147 | + | if(right == enemy && group_killable(game, y, x+1)) | |
| 148 | + | can_place = true; | |
| 149 | + | else if(right == EMPTY) | |
| 150 | + | can_place = true; | |
| 151 | + | else if(up == friendly && group_attachable(game, y, x+1)) | |
| 162 | 152 | can_place = true; | |
| 163 | - | } else { | |
| 164 | - | go_board* friendly_group = create_board(game->board->size); | |
| 165 | - | find_group(game->board, friendly_group, y, x+1); | |
| 166 | - | if(count_liberties(game->board, friendly_group) > 1) | |
| 167 | - | can_place = true; | |
| 168 | - | delete_board(friendly_group); | |
| 169 | - | } | |
| 170 | 153 | ||
| 171 | 154 | if(!can_place) | |
| 172 | 155 | return false; | |
| @@ -176,7 +159,7 @@ bool play_at(game_state* game, unsigned int y, unsigned int x) | |||
|---|---|---|---|
| 176 | 159 | return true; | |
| 177 | 160 | } | |
| 178 | 161 | ||
| 179 | - | char get_board_at(go_board* board, unsigned int y, unsigned int x) | |
| 162 | + | go_symbol get_board_at(const go_board* board, go_coordinate y, go_coordinate x) | |
| 180 | 163 | { | |
| 181 | 164 | if(check_bounds(board, y, x)) | |
| 182 | 165 | return board->field_array[y*board->size+x]; | |
| @@ -184,19 +167,19 @@ char get_board_at(go_board* board, unsigned int y, unsigned int x) | |||
|---|---|---|---|
| 184 | 167 | return INVALID_FIELD; | |
| 185 | 168 | } | |
| 186 | 169 | ||
| 187 | - | void set_board_at(go_board* board, unsigned int y, unsigned int x, char item) | |
| 170 | + | void set_board_at(go_board* board, go_coordinate y, go_coordinate x, go_symbol item) | |
| 188 | 171 | { | |
| 189 | 172 | if(check_bounds(board,y,x)) | |
| 190 | 173 | board->field_array[y*board->size+x] = item; | |
| 191 | 174 | } | |
| 192 | 175 | ||
| 193 | - | void find_group(go_board* board, go_board* overlay, unsigned int y, unsigned int x) | |
| 176 | + | void find_group(const go_board* board, go_board* overlay, go_coordinate y, go_coordinate x) | |
| 194 | 177 | { | |
| 195 | 178 | assert(board->size == overlay->size); | |
| 196 | 179 | if(check_bounds(board, y, x)) | |
| 197 | 180 | { | |
| 198 | 181 | set_board_at(overlay, y, x, GROUP); | |
| 199 | - | char field = get_board_at(board,y,x); | |
| 182 | + | go_symbol field = get_board_at(board,y,x); | |
| 200 | 183 | ||
| 201 | 184 | if(get_board_at(board,y-1,x) == field && get_board_at(overlay,y-1,x) == EMPTY) | |
| 202 | 185 | find_group(board, overlay, y-1, x); | |
| @@ -221,9 +204,9 @@ unsigned long count_liberties(go_board* board, go_board* overlay) | |||
|---|---|---|---|
| 221 | 204 | ||
| 222 | 205 | unsigned long liberties = 0; | |
| 223 | 206 | ||
| 224 | - | for(unsigned int y = 0; y < board->size; y++) | |
| 207 | + | for(go_coordinate y = 0; y < board->size; y++) | |
| 225 | 208 | { | |
| 226 | - | for(unsigned int x = 0; x < board->size; x++) | |
| 209 | + | for(go_coordinate x = 0; x < board->size; x++) | |
| 227 | 210 | { | |
| 228 | 211 | if(get_board_at(overlay, y, x) == GROUP) | |
| 229 | 212 | { | |
Msimple-go.h
| @@ -14,10 +14,13 @@ | |||
|---|---|---|---|
| 14 | 14 | #define INVALID_FIELD '\0' | |
| 15 | 15 | #define COUNTED '+' | |
| 16 | 16 | ||
| 17 | + | typedef unsigned int go_coordinate; | |
| 18 | + | typedef char go_symbol; | |
| 19 | + | ||
| 17 | 20 | typedef struct go_board | |
| 18 | 21 | { | |
| 19 | - | char* field_array; | |
| 20 | - | unsigned int size; | |
| 22 | + | go_symbol* field_array; | |
| 23 | + | go_coordinate size; | |
| 21 | 24 | } go_board; | |
| 22 | 25 | ||
| 23 | 26 | typedef struct game_state | |
| @@ -33,15 +36,17 @@ void delete_board(go_board* board); | |||
|---|---|---|---|
| 33 | 36 | game_state* create_game(unsigned int size, float komi); | |
| 34 | 37 | void delete_game(game_state* game); | |
| 35 | 38 | ||
| 36 | - | bool check_bounds(go_board* board, unsigned int y, unsigned int x); | |
| 37 | - | char get_board_at(go_board* board, unsigned int y, unsigned int x); | |
| 39 | + | bool check_bounds(const go_board* board, unsigned int y, unsigned int x); | |
| 40 | + | char get_board_at(const go_board* board, unsigned int y, unsigned int x); | |
| 38 | 41 | void set_board_at(go_board* board, unsigned int y, unsigned int x, char item); | |
| 39 | 42 | ||
| 40 | 43 | void kill_group(go_board* board, go_board* overlay); | |
| 44 | + | bool group_killable(game_state* game, unsigned int y, unsigned int x); | |
| 45 | + | bool group_attachable(const game_state* game, unsigned int y, unsigned int x); | |
| 41 | 46 | bool play_at(game_state* game, unsigned int y, unsigned int x); | |
| 42 | 47 | ||
| 43 | 48 | void print_board(go_board* board); | |
| 44 | - | void find_group(go_board* board, go_board* overlay, unsigned int y, unsigned int x); | |
| 49 | + | void find_group(const go_board* board, go_board* overlay, unsigned int y, unsigned int x); | |
| 45 | 50 | unsigned long count_liberties(go_board* board, go_board* overlay); | |
| 46 | 51 | ||
| 47 | 52 | ||
Msimple-gtp.c
| @@ -48,6 +48,9 @@ char* handle_gtp_cmd(const char* msg, game_state* game) | |||
|---|---|---|---|
| 48 | 48 | current = strtok(NULL, " "); | |
| 49 | 49 | } | |
| 50 | 50 | ||
| 51 | + | if(arguments->length > 1) | |
| 52 | + | vector_remove(arguments,0,free); | |
| 53 | + | ||
| 51 | 54 | char* (*func_ptr)(const char*) = cmd_error; | |
| 52 | 55 | const char* func_args = "unknown command"; | |
| 53 | 56 | ||
| @@ -139,8 +142,7 @@ char* handle_gtp_cmd(const char* msg, game_state* game) | |||
|---|---|---|---|
| 139 | 142 | } | |
| 140 | 143 | ||
| 141 | 144 | free(command); | |
| 142 | - | delete_vector(arguments, NULL); | |
| 143 | - | free(arguments); | |
| 145 | + | delete_vector(arguments, free); | |
| 144 | 146 | free(tmp_msg); | |
| 145 | 147 | ||
| 146 | 148 | return func_ptr(func_args); | |