simple-go.c
| 1 | #include "simple-go.h" |
| 2 | |
| 3 | go_board* create_board(size_t size) |
| 4 | { |
| 5 | go_board* board = malloc(sizeof(*board)); |
| 6 | board->field_array = malloc(size*size*sizeof(*board->field_array)); |
| 7 | for(size_t i = 0; i < size*size; i++) |
| 8 | { |
| 9 | board->field_array[i] = EMPTY; |
| 10 | } |
| 11 | board->size = size; |
| 12 | |
| 13 | return board; |
| 14 | } |
| 15 | |
| 16 | bool check_bounds(go_board* board, size_t y, size_t x) |
| 17 | { |
| 18 | if(y >= 0 && x >= 0 && y < board->size && x < board->size) |
| 19 | return true; |
| 20 | else |
| 21 | return false; |
| 22 | } |
| 23 | |
| 24 | void delete_board(go_board* board) |
| 25 | { |
| 26 | free(board->field_array); |
| 27 | free(board); |
| 28 | } |
| 29 | |
| 30 | void print_board(go_board* board) |
| 31 | { |
| 32 | for(size_t y = 0; y < board->size; y++) |
| 33 | { |
| 34 | for(size_t x = 0; x < board->size; x++) |
| 35 | { |
| 36 | putchar(get_board_at(board,y,x)); |
| 37 | putchar(' '); |
| 38 | } |
| 39 | putchar('\n'); |
| 40 | } |
| 41 | } |
| 42 | |
| 43 | bool play_at(game_state* game, size_t y, size_t x) |
| 44 | { |
| 45 | //check out-of-bounds |
| 46 | if(!check_bounds(game->board, y, x)) |
| 47 | return false; |
| 48 | |
| 49 | //check if field is empty |
| 50 | if(get_board_at(game->board, y, x) != EMPTY) |
| 51 | return false; |
| 52 | |
| 53 | //check if placement could lead to suicide |
| 54 | if(get_board_at(game->board, y-1, x) != EMPTY && |
| 55 | get_board_at(game->board, y, x-1) != EMPTY && |
| 56 | get_board_at(game->board, y+1, x) != EMPTY && |
| 57 | get_board_at(game->board, y, x+1) != EMPTY) |
| 58 | //if so, check if placement kills a surrounding group |
| 59 | { |
| 60 | if(get_board_at(game->board, y-1, x) == (game->black_turn ? WHITE : BLACK)) |
| 61 | { |
| 62 | |
| 63 | go_board* enemy_group = create_board(game->board->size); |
| 64 | find_group(game->board, enemy_group, y-1, x); |
| 65 | if(count_liberties(game->board, enemy_group) > 1) |
| 66 | { |
| 67 | delete_board(enemy_group); |
| 68 | return false; |
| 69 | } else { |
| 70 | //TODO: kill_group(); |
| 71 | } |
| 72 | } |
| 73 | if(get_board_at(game->board, y, x-1) == (game->black_turn ? WHITE : BLACK)) |
| 74 | { |
| 75 | go_board* enemy_group = create_board(game->board->size); |
| 76 | find_group(game->board, enemy_group, y, x-1); |
| 77 | if(count_liberties(game->board, enemy_group) > 1) |
| 78 | { |
| 79 | delete_board(enemy_group); |
| 80 | return false; |
| 81 | } else { |
| 82 | //kill_group(); |
| 83 | } |
| 84 | } |
| 85 | if(get_board_at(game->board, y+1, x) == (game->black_turn ? WHITE : BLACK)) |
| 86 | { |
| 87 | go_board* enemy_group = create_board(game->board->size); |
| 88 | find_group(game->board, enemy_group, y+1, x); |
| 89 | if(count_liberties(game->board, enemy_group) > 1) |
| 90 | { |
| 91 | delete_board(enemy_group); |
| 92 | return false; |
| 93 | } else { |
| 94 | //kill_group(); |
| 95 | } |
| 96 | } |
| 97 | if(get_board_at(game->board, y, x+1) == (game->black_turn ? WHITE : BLACK)) |
| 98 | { |
| 99 | go_board* enemy_group = create_board(game->board->size); |
| 100 | find_group(game->board, enemy_group, y, x+1); |
| 101 | if(count_liberties(game->board, enemy_group) > 1) |
| 102 | { |
| 103 | delete_board(enemy_group); |
| 104 | return false; |
| 105 | } else { |
| 106 | //kill_group(); |
| 107 | } |
| 108 | } |
| 109 | //TODO: ...or if it connects to own group that has liberties left |
| 110 | } |
| 111 | |
| 112 | set_board_at(game->board, y, x, game->black_turn ? BLACK : WHITE); |
| 113 | game->black_turn = !game->black_turn; |
| 114 | return true; |
| 115 | } |
| 116 | |
| 117 | char get_board_at(go_board* board, size_t y, size_t x) |
| 118 | { |
| 119 | if(check_bounds(board, y, x)) |
| 120 | return board->field_array[y*board->size+x]; |
| 121 | else |
| 122 | return INVALID_FIELD; |
| 123 | } |
| 124 | |
| 125 | void set_board_at(go_board* board, size_t y, size_t x, char item) |
| 126 | { |
| 127 | if(check_bounds(board,y,x)) |
| 128 | board->field_array[y*board->size+x] = item; |
| 129 | } |
| 130 | |
| 131 | void find_group(go_board* board, go_board* overlay, size_t y, size_t x) |
| 132 | { |
| 133 | assert(board->size == overlay->size); |
| 134 | assert(check_bounds(board, y, x)); |
| 135 | |
| 136 | set_board_at(overlay, y, x, GROUP); |
| 137 | char field = get_board_at(board,y,x); |
| 138 | |
| 139 | if(get_board_at(board,y-1,x) == field && get_board_at(overlay,y-1,x) == EMPTY) |
| 140 | find_group(board, overlay, y-1, x); |
| 141 | |
| 142 | if(get_board_at(board,y,x-1) == field && get_board_at(overlay,y,x-1) == EMPTY) |
| 143 | find_group(board, overlay, y, x-1); |
| 144 | |
| 145 | if(get_board_at(board,y+1,x) == field && get_board_at(overlay,y+1,x) == EMPTY) |
| 146 | find_group(board, overlay, y+1, x); |
| 147 | |
| 148 | if(get_board_at(board,y,x+1) == field && get_board_at(overlay,y,x+1) == EMPTY) |
| 149 | find_group(board, overlay, y, x+1); |
| 150 | } |
| 151 | |
| 152 | size_t count_liberties(go_board* board, go_board* overlay) |
| 153 | { |
| 154 | assert(board->size == overlay->size); |
| 155 | |
| 156 | go_board* tmpoverlay = create_board(board->size); |
| 157 | memcpy(tmpoverlay->field_array, overlay->field_array, board->size*board->size); |
| 158 | |
| 159 | size_t liberties = 0; |
| 160 | |
| 161 | for(size_t y = 0; y < board->size; y++) |
| 162 | { |
| 163 | for(size_t x = 0; x < board->size; x++) |
| 164 | { |
| 165 | if(get_board_at(overlay, y, x) == GROUP) |
| 166 | { |
| 167 | if(get_board_at(board,y-1,x) == EMPTY && get_board_at(tmpoverlay,y-1,x) != COUNTED) |
| 168 | { |
| 169 | liberties++; |
| 170 | set_board_at(tmpoverlay,y-1,x,COUNTED); |
| 171 | } |
| 172 | if(get_board_at(board,y,x-1) == EMPTY && get_board_at(tmpoverlay,y,x-1) != COUNTED) |
| 173 | { |
| 174 | liberties++; |
| 175 | set_board_at(tmpoverlay,y,x-1,COUNTED); |
| 176 | } |
| 177 | if(get_board_at(board,y+1,x) == EMPTY && get_board_at(tmpoverlay,y+1,x) != COUNTED) |
| 178 | { |
| 179 | liberties++; |
| 180 | set_board_at(tmpoverlay,y+1,x,COUNTED); |
| 181 | } |
| 182 | if(get_board_at(board,y,x+1) == EMPTY && get_board_at(tmpoverlay,y,x+1) != COUNTED) |
| 183 | { |
| 184 | liberties++; |
| 185 | set_board_at(tmpoverlay,y,x+1,COUNTED); |
| 186 | } |
| 187 | |
| 188 | } |
| 189 | } |
| 190 | } |
| 191 | |
| 192 | delete_board(tmpoverlay); |
| 193 | |
| 194 | return liberties; |
| 195 | } |
| 196 | |
| 197 | |
| 198 |