algorithm.c
| 1 | #include <helper.h> |
| 2 | #include <stdbool.h> |
| 3 | #include <string.h> |
| 4 | #include <stddef.h> |
| 5 | #include <darray.h> |
| 6 | |
| 7 | #include <algorithm.h> |
| 8 | |
| 9 | #define index(x) ((x)*2+1) |
| 10 | #define indexpoint(p) ((struct point){index(p.y), index(p.x)}) |
| 11 | #define unindex(x) (((x)-1)/2) |
| 12 | #define unindexpoint(p) ((struct point){unindex(p.y), unindex(p.x)}) |
| 13 | |
| 14 | |
| 15 | #define UNVISITED '#' |
| 16 | #define VISITED ' ' |
| 17 | #define WALL '#' |
| 18 | #define NOWALL ' ' |
| 19 | |
| 20 | typedef unsigned long size_t; |
| 21 | |
| 22 | static char *maze_at(char *m, size_t xs, struct point p) |
| 23 | { |
| 24 | return &m[p.y*xs+p.x]; |
| 25 | } |
| 26 | |
| 27 | static bool maze_in_bounds(size_t ys, size_t xs, struct point p) |
| 28 | { |
| 29 | return p.y > 0 && p.y < ys-1 && |
| 30 | p.x > 0 && p.x < xs-1; |
| 31 | } |
| 32 | |
| 33 | struct game make_maze(size_t y, size_t x) |
| 34 | { |
| 35 | bool yeven = (y%2 == 0); |
| 36 | bool xeven = (x%2 == 0); |
| 37 | y += yeven; //it must be an uneven number to look fine |
| 38 | x += xeven; |
| 39 | struct game g = create_game(y, x); |
| 40 | |
| 41 | char *maze = xmalloc(y * x + 1); |
| 42 | memset(maze, WALL, y * x); |
| 43 | maze[y * x] = '\0'; |
| 44 | darray(struct point) stack = darray_new(); |
| 45 | |
| 46 | struct point current = {0, 0}; |
| 47 | *maze_at(maze, x, indexpoint(current)) = VISITED; |
| 48 | |
| 49 | while(true) |
| 50 | { |
| 51 | struct point nb[4] = |
| 52 | { |
| 53 | {index(current.y), index(current.x-1)}, |
| 54 | {index(current.y), index(current.x+1)}, |
| 55 | {index(current.y-1), index(current.x)}, |
| 56 | {index(current.y+1), index(current.x)}, |
| 57 | }; |
| 58 | |
| 59 | if((maze_in_bounds(y,x,nb[0]) && (*maze_at(maze,x,nb[0]) == UNVISITED)) || |
| 60 | (maze_in_bounds(y,x,nb[1]) && (*maze_at(maze,x,nb[1]) == UNVISITED)) || |
| 61 | (maze_in_bounds(y,x,nb[2]) && (*maze_at(maze,x,nb[2]) == UNVISITED)) || |
| 62 | (maze_in_bounds(y,x,nb[3]) && (*maze_at(maze,x,nb[3]) == UNVISITED))) |
| 63 | { |
| 64 | int c; |
| 65 | darray_append(stack, current); |
| 66 | |
| 67 | while(!maze_in_bounds(y,x,nb[c=randrange(0,3)]) || *maze_at(maze, x, nb[c]) != UNVISITED); |
| 68 | *maze_at(maze, x, nb[c]) = VISITED; |
| 69 | |
| 70 | struct point choice = unindexpoint(nb[c]); |
| 71 | struct point diff = {choice.y-current.y, choice.x-current.x}; |
| 72 | *maze_at(maze, x, (struct point){index(current.y)+diff.y, index(current.x)+diff.x}) = NOWALL; |
| 73 | current = choice; |
| 74 | } else if(!darray_empty(stack)) { |
| 75 | current = darray_pop(stack); |
| 76 | } else { |
| 77 | break; |
| 78 | } |
| 79 | } |
| 80 | |
| 81 | for(size_t i = 0; i < y; i++) |
| 82 | { |
| 83 | for(size_t j = 0; j < x; j++) |
| 84 | { |
| 85 | if(*maze_at(maze, x, (struct point){i,j}) == NOWALL) |
| 86 | *game_at(&g, (struct point){i,j}) = EMPTYFIELD; |
| 87 | else |
| 88 | *game_at(&g, (struct point){i,j}) = WALLFIELD; |
| 89 | } |
| 90 | } |
| 91 | |
| 92 | game_at(&g, (struct point){y-2,x-2})->symbol = '*'; |
| 93 | game_at(&g, (struct point){y-2,x-2})->type = TARGET; |
| 94 | |
| 95 | darray_free(stack); |
| 96 | free(maze); |
| 97 | return g; |
| 98 | } |
| 99 | |
| 100 | struct node |
| 101 | { |
| 102 | struct node *parent; |
| 103 | struct point p; |
| 104 | size_t g; |
| 105 | size_t h; |
| 106 | size_t f; |
| 107 | }; |
| 108 | |
| 109 | pointarr astar(struct game *g, struct point start, struct point target, size_t maxdist) |
| 110 | { |
| 111 | darray(struct node*) open = darray_new(); |
| 112 | darray(struct node*) closed = darray_new(); |
| 113 | pointarr result = darray_new(); |
| 114 | struct node *startnode = xmalloc(sizeof(*startnode)); |
| 115 | startnode->p = start; |
| 116 | startnode->parent = NULL; |
| 117 | startnode->f = 0; |
| 118 | startnode->g = 0; |
| 119 | startnode->h = 0; |
| 120 | |
| 121 | darray_append(open, startnode); |
| 122 | while(!darray_empty(open)) |
| 123 | { |
| 124 | size_t currenti = 0; |
| 125 | struct node *currentnode = darray_item(open, currenti); |
| 126 | for(size_t i = 0; i < open.size; i++) |
| 127 | { |
| 128 | if(darray_item(open, i)->f < currentnode->f) { |
| 129 | currenti = i; |
| 130 | currentnode = darray_item(open, i); |
| 131 | } |
| 132 | } |
| 133 | |
| 134 | darray_append(closed, darray_item(open, currenti)); |
| 135 | darray_remove(open, currenti); |
| 136 | if(pointeq(currentnode->p, target)) |
| 137 | { |
| 138 | struct node *this = currentnode; |
| 139 | darray_append(result, this->p); |
| 140 | while((this = this->parent) != NULL) |
| 141 | { |
| 142 | darray_append(result, this->p); |
| 143 | } |
| 144 | } |
| 145 | |
| 146 | darray(struct point) children = darray_new(); |
| 147 | struct point up = (struct point){currentnode->p.y-1, currentnode->p.x}; |
| 148 | struct point down = (struct point){currentnode->p.y+1, currentnode->p.x}; |
| 149 | struct point left = (struct point){currentnode->p.y, currentnode->p.x-1}; |
| 150 | struct point right = (struct point){currentnode->p.y, currentnode->p.x+1}; |
| 151 | |
| 152 | if(game_at(g,left)->type == NOOBJ || game_at(g,left)->type == MONSTER) |
| 153 | darray_append(children, left); |
| 154 | if(game_at(g,right)->type == NOOBJ || game_at(g,right)->type == MONSTER) |
| 155 | darray_append(children, right); |
| 156 | if(game_at(g,up)->type == NOOBJ || game_at(g,up)->type == MONSTER) |
| 157 | darray_append(children, up); |
| 158 | if(game_at(g,down)->type == NOOBJ || game_at(g,down)->type == MONSTER) |
| 159 | darray_append(children, down); |
| 160 | |
| 161 | |
| 162 | for(size_t i = 0; i < children.size; i++) |
| 163 | { |
| 164 | struct point child = darray_item(children, i); |
| 165 | struct node **n; |
| 166 | darray_foreach(n, closed) |
| 167 | { |
| 168 | if(pointeq((*n)->p, child)) |
| 169 | goto next; |
| 170 | } |
| 171 | |
| 172 | if(maxdist != 0 && currentnode->g+1 > maxdist) |
| 173 | goto next; |
| 174 | |
| 175 | darray_foreach(n, open) |
| 176 | { |
| 177 | if(pointeq((*n)->p, child) && currentnode->g+1 > (*n)->g) |
| 178 | goto next; |
| 179 | } |
| 180 | darray_foreach(n, closed) |
| 181 | { |
| 182 | if(pointeq((*n)->p, child) &¤tnode->g+1 > (*n)->g) |
| 183 | goto next; |
| 184 | } |
| 185 | |
| 186 | struct node *childnode = xmalloc(sizeof(*childnode)); |
| 187 | childnode->p = child; |
| 188 | childnode->parent = currentnode; |
| 189 | childnode->g = currentnode->g + 1; |
| 190 | childnode->h = ipow(childnode->p.y - target.y, 2) + ipow(childnode->p.x - target.x, 2); |
| 191 | childnode->f = childnode->g + childnode->h; |
| 192 | |
| 193 | darray_append(open, childnode); |
| 194 | |
| 195 | |
| 196 | next:; |
| 197 | } |
| 198 | darray_free(children); |
| 199 | |
| 200 | } |
| 201 | |
| 202 | struct node **n; |
| 203 | darray_foreach(n, closed) |
| 204 | { |
| 205 | free(*n); |
| 206 | } |
| 207 | |
| 208 | darray_free(open); |
| 209 | darray_free(closed); |
| 210 | |
| 211 | return result; |
| 212 | } |
| 213 |