algorithm.h
| 1 | #ifndef ALGORITHM_H |
| 2 | #define ALGORITHM_H |
| 3 | #include <stddef.h> |
| 4 | #include <game.h> |
| 5 | |
| 6 | struct game make_maze(size_t y, size_t x); |
| 7 | typedef darray(struct point) pointarr; |
| 8 | |
| 9 | //algorithm terminates with no path if target is not found within maxdist |
| 10 | //result contains target as well as the source point |
| 11 | //so even if next to the target, the result arr is at least 2 items big |
| 12 | pointarr astar(struct game *g, struct point start, struct point target, size_t maxdist); |
| 13 | |
| 14 | |
| 15 | #endif //ALGORITHM_H |
| 16 |